Talking about Google Earth VR: Conscience applications don't cost a penny but are far from perfect

At the beginning of the year, Alice Bonasio came to the Stanford Virtual Human InteracTIon and he tried the best vr experience. Bonasio wears the HTC Vive helmet and moves his arm in a specific way. The whole person can fly freely around the computer-generated city, like Superman.

Although it is just a demonstration product, the image is nothing special, but Bonasio feels that he can seem to explore forever in the virtual city. Please note that Bonasio himself is afraid of high. When Bonasio took off the HMD helmet and returned to reality, he told the researchers that this experience should be turned into a game. If there is such a game, he will pay a high price.

Now that Google has completed this task, it offers better products and is free.

Talk about Google Earth VR: Conscience applications don't cost a penny but far from perfection

Recently, Google Earth vr (Google Earth vr) was officially launched, and you suddenly felt that part of the vr puzzle has found the answer and became clear. In the past 10 years, Google has spent countless efforts to develop Google Earth, and it has been improving. It seems to be waiting for vr. With vr, it can truly realize its ambitions.

The Google Earth vr free app already exists on the Steam platform, through which users can get the same "power" as God, as we have experienced at Stanford Labs. In the beginning, you can enjoy the earth from space and zoom in anywhere. For those who have used Google Earth before, the interface is familiar, but you can fly now and fly to make the whole world look different.

Both products use real-world places, but you can interact with the content at your own discretion. This kind of interaction is completely impossible in real life; the experience is exciting, elegant and concise.

In addition to fun, this technology will have exciting application prospects in the future, users can use the environment as a background to create a guided experience.

For example, Google developed ExpediTIons, which uses map holograms and can run on Cardboard devices. As the first year of the pilot project, the product has been used by more than 1 million children worldwide. Google employees can take 20% of their time to do something interesting, and ExpediTIons and Google Earth are all employees who use this 20% of the time to come up with it.

Jennifer Holland, Google Education APP project manager, said that in the end Google would let users create their own ExpediTIons experience with content.

There are still some technical issues to be solved to achieve the goal. She explained: "Not all Google Street View and Google Earth content are very good, because some of the content is artificially patched, and these factors can be completely removed from the experience. In other words, If you can let users create Expedition content themselves, it will be very powerful."

In the coming months or years, some technical details will be solved. For example, when we get close to the object, the resolution will be improved. From the existing experience, the future of the product is definitely exciting.

Mike Podwal, a member of the Google Earth vr team, pointed out that the current experience covers about 54% of the Earth's land, including all 3D data for 175 cities. Creating a vr world for users to explore, this idea itself is extremely explosive, and it will undoubtedly become part of Google's vr strategy.

In 2017, we are looking forward to seeing how Daydream matches the entire strategy. We have a strong feeling: Google is moving some components to prepare for the vr market.

With Cardboard, Google brings millions of users to the world of vr, and now it lures users with unparalleled content and a world that can be freely explored and built. If Daydream can enhance the high-end, low-cost mobile vr experience, narrowing the gap between the low-end Cardboard and the high-end wired immersive Vive experience, then the high-end wired helmet will be completely defeated.

Google is developing a number of new technologies, and Google Earth vr is just one of them. Ten years ago, Google Earth launched, it created a huge impact, and Google Earth vr has the potential to cause similar effects.

Just so far, the only HTC helmet that can use Google Earth vr. If you are using other brands of vr helmets, you can't experience Google Earth vr.

However, not everyone is praising.

Get the Google Earth vr, a tryer wants to find his home. We thought we could go anywhere, no; it is clear that a small house is not as attractive as Kilimanjaro and Machu Picchu (the ancient city, south of central Peru). Google is not interested in such a house, and the details of the street are not as realistic as the sculptures on the outskirts of Rio de Janeiro.

In fact, if you look closely, you will find a gray and blurred image, Niagara Falls is like a white polygonal frozen wall, not a suffocating stream. Nothing is as beautiful as the official screenshots and videos. If you keep your distance, you won't care too much. It's not a navigation tool, nor a detailed tool: it's just a massive travel tool that puts the world's finest landscapes into the virtual world.

When you are lame, you definitely want to hear the echo. Unfortunately, there is no such thing. I hope that someone will be able to introduce such a voice to vr one day. The line of sight is strictly limited because its effect is the same as the 3D effect of vr.

Through the menu, we can instantly jump to some large buildings, such as the Golden Gate Bridge in San Francisco and the Eiffel Tower. This is probably the most worthwhile thing to do. Leaping across the country or the mainland is also worth your experience. You can see everything. How are they stitched together? The journey seems too fast and too agile: it is a huge world, not a trip. If used in the classroom, it should be a good tool.

Somewhat strange, Google Earth vr does not have any search function, probably because the eyes are hidden in the box when we use it, and it is difficult to operate the keyboard. In order to find the house, we can first come to Paris, then zoom and pan to the UK to find.

Most vr apps will be shot by us, but Google Earth vr seems to be a tool we must have for a long time.

If you are a newcomer and have just entered the vr world, you may be amazed. If it is an old user, you will find that the visual quality is not good, the interaction is limited, and you will feel very dull. If we see somewhere in the news, or go to a fun place for a holiday within the limits of the economy, we may install Google Earth vr.

At this moment, the products developed by vr are generally charged. Google Earth vr is free. Since you don't want a penny, you can also see spectacular scenes. It seems that we must install it. But please note: it is a long way from the essential software we are craving.

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